ManuScript Details
Paper Id:
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IJARW1806
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Title:
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USING GAMES TO PROMOTE STUDENTS’ VOCABULARY RETENTION
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Published in: |
International Journal Of All Research Writings |
Publisher: |
IJARW |
ISSN: |
2582-1008 |
Volume / Issue: |
Volume 4 Issue 9 |
Pages: |
5
|
Published On: |
3/25/2023 10:40:33 PM (MM/dd/yyyy) |
Main Author Details
Name:
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Wa Thai Nhu Phuong |
Institute: |
Tay Do University |
Co - Author Details
Author Name |
Author Institute |
Nguyen Hoang Phuong |
Tay Do University |
Abstract
Research Area:
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Education |
KeyWord: |
Using Games, Vocabulary Retention, Vocabulary, Games |
Abstract: |
Learning vocabulary was a constant battle of memorizing and forgetting. To help English non-majored sophomores at Tay Do University reviewed their vocabulary effectively, the researcher conducted a study about the effect of using games on students’ vocabulary retention. The participants were 86 non-English majored sophomores at Tay Do University. Pretest and posttest were used as the main instruments in this study. The results showed that in general the students’ vocabulary stock in two groups was similar through the pretest. During the time applied educational games for the experimental group, they not only got fun and but also recalled more vocabulary. It was illustrated through the posttest in which vocabulary stock of experimental group was improved obviously. This proved that using games to recall students’ vocabulary retention was effective. |
Citations
Copy and paste a formatted citation or use one of the links to import into a bibliography manager and reference.
IEEE
|
Wa Thai Nhu Phuong, Nguyen Hoang Phuong , "USING GAMES TO PROMOTE STUDENTS’ VOCABULARY RETENTION", International Journal Of All Research Writings,
vol. 4, no. 9, pp. 37-41, 2023.
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MLA
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Wa Thai Nhu Phuong, Nguyen Hoang Phuong "USING GAMES TO PROMOTE STUDENTS’ VOCABULARY RETENTION." International Journal Of All Research Writings,
vol 4, no. 9, 2023, pp. 37-41.
|
APA
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Wa Thai Nhu Phuong, Nguyen Hoang Phuong (2023). USING GAMES TO PROMOTE STUDENTS’ VOCABULARY RETENTION. International Journal Of All Research Writings,
4(9), 37-41.
|
USING GAMES TO PROMOTE STUDENTS’ VOCABULARY RETENTION
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